How I lead
The best design teams run on systems, not heroics.
I’ve spent 10 years leading designers at companies like Blue Nile, Shift, and AutoNation. These are the four principles I bring to every team, and the evidence behind them.
Operating rhythm
Team meeting
Weekly · Mon
Set priorities, unblock work, and share what's shipping across every client team.
01
Systems over heroics
Great teams don't rely on one person's taste. I build design systems and rituals that make good work the default.
Blue Nile · Fair · AutoNation · Midwestern
- Worked on 10+ design systems, and built four from the ground up: Blue Nile, Fair, AutoNation (DRVN), and Midwestern.
- Evolved Shift's Gearbox system through the Design System Guild after the acquisition.
- Treat tokens, components, and process as one system with owners and a roadmap.
02
AI in the work, not on the slide
I bring AI into the products we ship and the way we ship them, and measure whether it actually helps.
AutoNation · Midwestern
- Launched AutoNation's first AI-based dealer tool: +5% completed deals, −19% misaligned offerings.
- Build AI-ready design systems that designers, engineers, and agents can all consume.
- Roll out AI tools to design teams with clear guardrails and before/after measures.
03
Cadence creates quality
Predictable rhythm beats heroic sprints. I install processes that raise throughput without burning people out.
Blue Nile · Shift · AutoNation · Midwestern
- Run weekly critiques and team meetings for my remote team at Midwestern.
- Ran weekly WIP reviews and executive pitches at Blue Nile.
- Introduced a design sprint process at Shift, then again at AutoNation, to increase team throughput.
- Partner with product owners on roadmaps; built Blue Nile's first product roadmap.
04
Grow people, not just pixels
I've grown from UI designer to design manager myself, so I invest in clear paths for the people I lead.
10 years leading teams
- Currently lead a fully remote team of 3 full-time designers and 5 contractors at Midwestern.
- Built Blue Nile's design team end to end: interviewing, hiring, and, when it was right, letting people go.
- Seven years at Blue Nile, growing from UI Designer to Senior Manager, UX, with direct reports since 2015.
- Hire for range and curiosity; onboard with real ownership in the first 30 days.
- Use explicit career frameworks and regular growth conversations, not annual surprises.